September Dev Update

We had a productive September working on XO. Here’s what we accomplished: Heru’s biggest accomplishment in September was a major refactor of the game code that brought us a major performance gain. Progress on that went faster than expected. Once we had the gains we needed, we decided to defer the remaining smaller bits until after alpha and refocus on… Read more →

August Dev Recap

August was another solid month of development. Here’s a summary of what we were up to: The minimap was improved with colors denoting the friendliness of ships around you.  Blue ships are in your fleet. Ships you have selected show up white.  Harvesters are purple. As expected, it makes an enormous difference in how useful the map is. There’s only… Read more →

July Dev Update

In July we continued to make good progress on XO. Read on for the details! We’ve ironed out a pipeline for visual effect creation and have a near-final effect for the Hail action in place now. I love the way these effects are looking and I’m very excited to add more. We continued to add icons for fleet ships, but… Read more →

June Dev Recap

June was a good month; we got a lot done. Many things are coming together nicely. We’ve begun to put effort towards the various actions you can perform in the game with ships.  In June we worked on the Protect action since it is pivotal to the game. All of the edge cases for Protect (that we have been able… Read more →

April/May Dev Recap

What a busy two months it has been. We have been making good progress! During the last two months Heru continued implementing the user interface (UI) for hovering and issuing commands to ships. The fleet relationship UI, and ship color changes (to help indicate their relationship to the player) are now complete and fully debugged. Planets now have different gathering… Read more →

February/March Dev Recap

This is a bad news/good news update. I struggled with whether or not to post an update sooner, but I didn’t want to just post something that had only bad news. I didn’t want anyone to think that I was giving up. Because I’m not. February was a difficult month because our lead developer quit without notice. This means that… Read more →